Post by Master of Chance on Aug 3, 2005 23:48:09 GMT -5
Gods:
Hazengard- God of justice.
Gargeth- God of Strength.
Vox- God of death.
Rathmel- God of trickery.
Corelina- Goddess of Magic.
Races:
Terrans- Humans. Often more versitile then other races, at the moment they get an extra ability point at first level. And another addtional one ech level after that.
Figians- small fey-like creatures. The size and aspects of a large human child but often have strange animal like growths(Ie:horns,fur, tails, claws, etc...)
At every level choose one of these animal mutations.(max of one each)
Horns +2 Luck
Fur +2 toughness
Scales +2 toughness
Tail +2 Agility
Hooves +2 Agility
Claws +2 Power
Sharp Eyes +2 Wits
Gorloks- large partialy rock creatures. Slightly taller then most humans. Gorlocks are partially made of rock. Basically this will give you extra armor in those areas.
At every level add a rock body part.(max of one each)
Head +2 Toughness
Arms +2 Power
Torso +2 Toughness
Legs +2 Toughness
Or Grow a Rock Spike +1 power(can have up to 5 spikes)
Arcaiths- They look just like humans except for the large arcane tattoos across their bodys. They are naturally gifted in magic. The tattoos give them certain bonuses to stats and magic.
At every level choose a tattoo.(max of one each)
Toughness +2
Agility +2
Power +2
Magic +2(only if mage)
Luck +2
Restriced Races:
Yolni- They are material embolishments of nature; spirits of the wild. When in normal form, often look like a slender short human. THrough there dedication to nature they gain the power of nature.
Restriction: can only play as Grunt, Sage, or Kindred-Spirit
As you level up you receive an ability from that level. Choose 1(max of one per level)
Note: these are abilities....usuable once a day
Level 1(Choose 1):
Leaf Armor- +1 toughness(for one encounter)
FlameFist- +1 Power(for one encounter)
WaterMist- Heal 1 hp.
Whirlwind Feet- +1 agility(for one encounter)
Level2(Choose 1):
Bark Armor- +2 toughness(for one encounter)
Flameshot- does 3 fire damage to target(within 30 ft)
Shimmering Bubbles- +2 Luck(for one luck check)
Slicing Winds- does 4 wind damage to target(within 10 feet)
Level3(Choose 1):
Thorns- When attacked melee, each attacker takes 2 damage.(for one encounter)
FlameWeapon- Summons flame weapon that does +2 damage per successful hit(for one encounter)
Waterjet- does 4 water damage to target(within 30 ft)
Healing Winds- heals 4 hp.
Level4(Choose 1):
Entangling Vines- target can't move for 1 round
Flame Shield- When attacked melee, attacker takes 3 damage.(for one encounter)
IceWall- +5 toughness(for one encounter)
Cyclone- surrounds target in a raging cyclone. They can't attack or move for 2 rounds but target can't be attacked.
Level5(Choose 1):
Sproutling- Summons a small plant creature to aid you.
Flameling- summons a small fire creature to aid you.
Bubble Apocalyse- All hostile creatures in the area are attacked by hazardous and blood thirsty bubbles. Each creature takes 2 damage.
Wings of Speed- +5 to agility(for one encounter)
Hazengard- God of justice.
Gargeth- God of Strength.
Vox- God of death.
Rathmel- God of trickery.
Corelina- Goddess of Magic.
Races:
Terrans- Humans. Often more versitile then other races, at the moment they get an extra ability point at first level. And another addtional one ech level after that.
Figians- small fey-like creatures. The size and aspects of a large human child but often have strange animal like growths(Ie:horns,fur, tails, claws, etc...)
At every level choose one of these animal mutations.(max of one each)
Horns +2 Luck
Fur +2 toughness
Scales +2 toughness
Tail +2 Agility
Hooves +2 Agility
Claws +2 Power
Sharp Eyes +2 Wits
Gorloks- large partialy rock creatures. Slightly taller then most humans. Gorlocks are partially made of rock. Basically this will give you extra armor in those areas.
At every level add a rock body part.(max of one each)
Head +2 Toughness
Arms +2 Power
Torso +2 Toughness
Legs +2 Toughness
Or Grow a Rock Spike +1 power(can have up to 5 spikes)
Arcaiths- They look just like humans except for the large arcane tattoos across their bodys. They are naturally gifted in magic. The tattoos give them certain bonuses to stats and magic.
At every level choose a tattoo.(max of one each)
Toughness +2
Agility +2
Power +2
Magic +2(only if mage)
Luck +2
Restriced Races:
Yolni- They are material embolishments of nature; spirits of the wild. When in normal form, often look like a slender short human. THrough there dedication to nature they gain the power of nature.
Restriction: can only play as Grunt, Sage, or Kindred-Spirit
As you level up you receive an ability from that level. Choose 1(max of one per level)
Note: these are abilities....usuable once a day
Level 1(Choose 1):
Leaf Armor- +1 toughness(for one encounter)
FlameFist- +1 Power(for one encounter)
WaterMist- Heal 1 hp.
Whirlwind Feet- +1 agility(for one encounter)
Level2(Choose 1):
Bark Armor- +2 toughness(for one encounter)
Flameshot- does 3 fire damage to target(within 30 ft)
Shimmering Bubbles- +2 Luck(for one luck check)
Slicing Winds- does 4 wind damage to target(within 10 feet)
Level3(Choose 1):
Thorns- When attacked melee, each attacker takes 2 damage.(for one encounter)
FlameWeapon- Summons flame weapon that does +2 damage per successful hit(for one encounter)
Waterjet- does 4 water damage to target(within 30 ft)
Healing Winds- heals 4 hp.
Level4(Choose 1):
Entangling Vines- target can't move for 1 round
Flame Shield- When attacked melee, attacker takes 3 damage.(for one encounter)
IceWall- +5 toughness(for one encounter)
Cyclone- surrounds target in a raging cyclone. They can't attack or move for 2 rounds but target can't be attacked.
Level5(Choose 1):
Sproutling- Summons a small plant creature to aid you.
Flameling- summons a small fire creature to aid you.
Bubble Apocalyse- All hostile creatures in the area are attacked by hazardous and blood thirsty bubbles. Each creature takes 2 damage.
Wings of Speed- +5 to agility(for one encounter)