Post by Master of Chance on Aug 3, 2005 23:47:08 GMT -5
Specialties(ie class):
Fighter Specialties:
Abilities- fighters get their primary and then can choose extra abilites from the fighter secondary abilities list.(primary are auto, secondary cost points)
Cost=level
Fighter Secondary Abilities(usable once per day both can get these):
Level 1:
Bone Armor-Increases Toughness +1 for 1 encounter
Light Foot-Increases Agility +1 for 1 encounter
Level 2:
Sharpen Blade- Weapon becomes +2 for rest of encounter
Feather Feet- Increases Agility +2 for 1 encounter
Level 3:
Resist Magic- Ignores 5 magic damage that has been taken
Resist Wound- Ignores 5 melee/ranged damage that has been taken
Level 4:
Tag-Combo- when melee attacking an enemy with a party member both get +4 againest that enemy until end of round.(IE its like a flank both must be withen 5 ft of the enemy unit)
Level 5:
Massacare- For every kill he makes gains increases attack by 1. Lasts till end of encounter.
Grunt-
Grunts are escentialy meat sheilds. They're well built but often primitive and Barbaric.
Toughness +4
Agility -2
Power +2
Magic none
Luck +0
Wits +0
Balance +2
Appearance-2
Knowledge-4
Hp+4
Primary Abilities(usable once per day):
Level 1:
Power Slam- doubles damage on next attack.(if its successful)
Level 2:
Power Surge- Increases Power +2 for 1 encounter
Level 3:
Iron Skin- Increases Toughness +4 for 1 encounter
Level 4:
Slaughter- Grunt gets an attack againest each enemy in reach(5 ft) in succession. For each attack that kills, his attack increases by 1 and lasts for the rest of the round.(IE: if he kills 4 enemies with those attacks he now has a +4 attack for the rest of the round)
Level 5:
Berserk!- Grunt goes into a Berserker rage. Doubles hp, Doubles Power, Toughness -2, Agility +2, must attack closest enemy(lasts until end of encounter)
Blood-Disciple-
Lovers of blood and death. Blood-disciples revel in the spilling of blood. Some say they were even born from a pool of blood. Their blood is soo strong and unique, that it is poisonous to others. However, some say they are cursed.
Special: Cannot follow a deity. They worship blood.
Toughness +2
Agility +0
Power +2
Magic none
Luck -2
Wits +0
Balance +0
Appearance +0
Knowledge +0
hp+2
Abilities(usable once per day):
Primary Abilities(usable once per day):
Level 1:
Poison Blade- Coats blade with a small amount of poisonous blood +1 damage for next encounter.
Level 2:
Curse Blade- next attack does stat damage. -4 to target's Luck. Effect Lasts until end of encounter.
Level 3:
Quench Thirst- Drinks blood of a nearby dead enemy unit. Gains +2 power, +2 toughness for rest of encounter.
Level 4:
Level 5:
Blood Frenzy- Goes insane with lust for blood. Doubles hp, gets +1 to attack for each kill. must attack closest enemy(lasts until end of encounter)
^^more to come for both specialties
Fighter Specialties:
Abilities- fighters get their primary and then can choose extra abilites from the fighter secondary abilities list.(primary are auto, secondary cost points)
Cost=level
Fighter Secondary Abilities(usable once per day both can get these):
Level 1:
Bone Armor-Increases Toughness +1 for 1 encounter
Light Foot-Increases Agility +1 for 1 encounter
Level 2:
Sharpen Blade- Weapon becomes +2 for rest of encounter
Feather Feet- Increases Agility +2 for 1 encounter
Level 3:
Resist Magic- Ignores 5 magic damage that has been taken
Resist Wound- Ignores 5 melee/ranged damage that has been taken
Level 4:
Tag-Combo- when melee attacking an enemy with a party member both get +4 againest that enemy until end of round.(IE its like a flank both must be withen 5 ft of the enemy unit)
Level 5:
Massacare- For every kill he makes gains increases attack by 1. Lasts till end of encounter.
Grunt-
Grunts are escentialy meat sheilds. They're well built but often primitive and Barbaric.
Toughness +4
Agility -2
Power +2
Magic none
Luck +0
Wits +0
Balance +2
Appearance-2
Knowledge-4
Hp+4
Primary Abilities(usable once per day):
Level 1:
Power Slam- doubles damage on next attack.(if its successful)
Level 2:
Power Surge- Increases Power +2 for 1 encounter
Level 3:
Iron Skin- Increases Toughness +4 for 1 encounter
Level 4:
Slaughter- Grunt gets an attack againest each enemy in reach(5 ft) in succession. For each attack that kills, his attack increases by 1 and lasts for the rest of the round.(IE: if he kills 4 enemies with those attacks he now has a +4 attack for the rest of the round)
Level 5:
Berserk!- Grunt goes into a Berserker rage. Doubles hp, Doubles Power, Toughness -2, Agility +2, must attack closest enemy(lasts until end of encounter)
Blood-Disciple-
Lovers of blood and death. Blood-disciples revel in the spilling of blood. Some say they were even born from a pool of blood. Their blood is soo strong and unique, that it is poisonous to others. However, some say they are cursed.
Special: Cannot follow a deity. They worship blood.
Toughness +2
Agility +0
Power +2
Magic none
Luck -2
Wits +0
Balance +0
Appearance +0
Knowledge +0
hp+2
Abilities(usable once per day):
Primary Abilities(usable once per day):
Level 1:
Poison Blade- Coats blade with a small amount of poisonous blood +1 damage for next encounter.
Level 2:
Curse Blade- next attack does stat damage. -4 to target's Luck. Effect Lasts until end of encounter.
Level 3:
Quench Thirst- Drinks blood of a nearby dead enemy unit. Gains +2 power, +2 toughness for rest of encounter.
Level 4:
Level 5:
Blood Frenzy- Goes insane with lust for blood. Doubles hp, gets +1 to attack for each kill. must attack closest enemy(lasts until end of encounter)
^^more to come for both specialties