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Post by Master of Chance on Aug 30, 2005 19:13:44 GMT -5
The Chance System: -1 or -2=-1 0 or 1 =1 2 or 3=+d2 4 or 5=+d4 6 or 7=+d6 8 or 9=+d8 10 or 11=+d10 12 or 13=+d12 14 or 15=+2d6 16 or 17=+2d8 18 or 19=+d20 etc... this system will be used for most things in the game
For simplicity and speed: for the forum i will be doing all attack and wound rolls. You will be allowed to roll for your hp at level up stilll
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Post by Master of Chance on Jan 18, 2006 21:40:51 GMT -5
To hit: roll a dice equivelant to you luck(the chance system) then do the same with agility and add that on then add you weapon attack bonus then you must beat the target's "AC".
Attack: Attack=Luck roll+Agility Roll+Weapon Attack Bonus(WAB) Snake Eyes= possible critical miss, possibly causing dmg to yourself. Tie goes to defender.
Wound: Wound=Power Roll+Weapon Damage Bonus(WDB
AC: AC=Resist+armor bonus+Reflex
Resist Table=(functions like Con mod from dnd, only Toughness based) -1 or -2=-1 0 or 1=1 2 or 3=2 4 or 5=3 6 or 7=4 8 or 9=5 10 or 11=6 12 or 13=7 14 or 15=8 16 or 17=9 18 or 19=10
Reflex Table=(functions like Dex mod from dnd, only agility based -1 or -2=-1 0 or 1=1 2 or 3=2 4 or 5=3 6 or 7=4 8 or 9=5 10 or 11=6 12 or 13=7 14 or 15=8 16 or 17=9 18 or 19=10
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Post by Master of Chance on Jan 19, 2006 10:09:17 GMT -5
Criticals: If you get snake eyes theres a potential for a critical miss. if so roll your luck again and if you get 1 again, you get a critical miss If you get a max on both dice rolls theres a potential for a critical. if so roll your luck again and if you get max again, add your luck to the damage.
A side note on crits and crit misses: they only apply to those with a max to hit above 5. Meaning those with those that have a max to hit equal to or less then 5 can't benefit from crits and aren't capable of crit misses. This is due to the fact that if someone has 1s in both agil and luck, they'd auto get a potential crit miss every time, which is kinda unfair even though they do have low stats there.
Crit Dmg: if you get a crit, you get to roll for wound again and add that onto your regular wound roll.
Crit miss Dmg: if you get this, you roll your wound and deal it to your self.
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