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Post by Master of Chance on Aug 29, 2005 18:00:16 GMT -5
crafting-hmm probably would use knowledge for basic items, magic and knowledge for magic items
enchanting-you can only enchant items with spells you know and it doesn't always work. Uses magic and luck. Counts as using the spell for the day too.
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Post by Bucket on Aug 30, 2005 16:13:02 GMT -5
Does it take anything to enchant an item with a spell? I mean, aside from the object and the ability to cast the spell.
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Post by Master of Chance on Aug 30, 2005 16:35:54 GMT -5
no but it doesn't always work. If it doesn't work, it still expells the spell, possible even harming you or the item. still counts as using the spell.
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Post by Bucket on Aug 30, 2005 17:56:20 GMT -5
and how long does the spell last in the object? single use?
Say I wanted to store a Divine Healing in a pebble, what would have to happen? (examples help)
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Post by Master of Chance on Aug 30, 2005 18:52:06 GMT -5
well the enchantments vary. each enchantment will input a certain amount of charges in an item. The more charges the higher the difficulty/ the higher risk to caster.
difficulty generally= 10 + Spell level(+1) x charges.
thus to enchant a pebble with one divine healing would be a DC 11. 2 charges would be DC 12..etc....however it will vary time to time and theres a chance it could explode in your face or destroy your item. basically you add your magic and luck(using the chance system). EX: magic=6 luck=6 and you want to enchant a pebble with 1 diving healing. thus you have a 6(+d6)vs11 for the enchantment. Thus you need a 11 or 12 to get it to work. I will roll a d6(to determine mod) . Lets say I get 3 as a result thus you fail cause you got a 9. Thus a bad result will happen. An explosion, a fizzle etc..depending on how bad a roll and how powerful a spell. but if you get above 11 it works. Either way you lose the spell for the day.
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