Post by Master of Chance on Aug 28, 2005 23:07:34 GMT -5
This thread will lay out how weapons and armor generally work. Keep in mind I'm making this crap up on the spot so dont be suprised if things change.
Weapons:
Bows/ranged- Anyone can use a bow, however you suffer a -4 penalty if you us one untrained/without the profieciency feat.
Luck Roll + Agility Roll+WAB to hit.
Power is used for Range and Damage.
Range=10 + Power *5 +Range Bonus
Damage=Power Roll + WDB
Melee Weapons- Most people can logically use most melee weapons. Some weapons that are difficult to use or special properties will have proficiency reqs.
Luck Roll + Agility Roll+WAB to hit.
Power is used for Damage.
Range= normally 5 ft.
Damage- Power Roll + WDB
Melee Weapon Bonus Chart:
Type of Swing-
slash= 2 WAB, 0 WDB
crush= 1 WAB, 1 WDB
pierce= 0 WAB, 2 WDB
Style-
1 hand weapon= +1,+1
(ex:Small Sword)
2 hand weapon= +2,+2
(ex:Large Sword)
DoubleWeapon= 2 attacks at -1, +2 or 1 attack at +2,+2.
(ex: Staff)
Two Weapons=2 attacks but at -1,+1
(ex: Sword in each hand)
so a shortsword would be: a 3,1 weapon
Ranged Weapon Bonus Chart:
Bows= 2 WAB, 0 WDB
CrossBow= 0 WAB, 2 WDB
Throw= 1 WAB, 1 WDB
Ammo:
Arrows- 0,0
Fire Arrows-0, +1d4 fire dmg
Silver Arrows- +1, +1d4 silver dmg
Bolts- 0,0
Fire Bolts-0, +1d4 fire dmg
Silver Bolts- +1, +1d4 silver dmg
Typical Weapons-
Wood Bow- basic
1 attack (2,0, 10+Power*5)
Bone Bow- +5 Range, more durable
1 attack (2,0, 10+Power*5+5ft)
Cross Bow-
Dagger/throwingSpear-pierce, 1 hand, can be used as thrown weapon(10 ft range)
1 attack (1,3, 5ft) or 1 throw (2,2, 10ft)
Shortsword/Sabre/scimitar- slash, 1 hand
1 attack (3,1, 5ft)
Rapier- pierce, 1 hand
1 attack (1,3, 5ft)
light club/mace/flail- crush, 1 hand
1 attack (2,2, 5ft)
Longsword/katana- slash, 1 or 2 hand
1 attack (3,1, 5ft) or (4,2,5ft)
Falchion- slash, 2 hand
1 attack (4,2, 5ft)
GreatClub/HeavyMace-crush, 2 hand
1 attack (3,3, 5ft)
Spear/halbierd- pierce, 2 hand, 10 ft range
1 attack (2,0, 10ft)
Staff- crush, Double Weapon.
2 attacks (0,2, 5ft)
Exotic:
Whip- slash, 1 hand, 10 ft range.
1 attack (3,1, 10ft)
Rosevine Whip- slash, 1 hand, 10 ft range, +1 WDB.
1 attack (3,2, 10ft)
Swallow- slash, Double weapon, +1 WDB
2 attacks (2,3, 5ft)
Armor-
armor adds to your AC.
Armor Bonus Chart:
Types-
Light=
(partial protects body, made light to not impeed movement.)
Leather- +1
Hide- +2
Half= -5 to base speed, max reflex bonus of 5
(half protection)
Scale- 3
Chain- +4
Full= -10 to base speed, max reflex bonus of 3
(full body armor)
Plate- +5
Diamond- +8(reallly expensive)
Armor Add Ons:
Sheilds- +1 armor
gauntlets/bracers- +1 armor
Bow Proficiency-
There is now a new feat, Bow Proficiency. Allows you to use a Bow without the normal minuses. Anyone can buy it, costs 1 point. If you try to use a Bow without this feat, you will suffer a -4 to your attack roll with Bows. Applies to all bows as long as not exotic.
CrossBow Proficiency-
There is now a new feat, CrossBow Proficiency. Allows you to use a CrossBow without the normal minuses. Anyone can buy it, costs 1 point. If you try to use a Bow without this feat, you will suffer a -4 to your attack roll with CrossBows. Applies to all crossbows as long as not exotic.
Exotic Weapon Proficiency-
There is now a new feat, Exotic Weapon Proficiency. Allows you to use an Exotic Weapon without any minuses. Anyone can buy it, costs 1 point. If you try to use a Exotic Weapon without this feat, you will suffer a -4 to your attack roll with an Exotic Weapon. Only applies to one weapon at a time.
Weapons:
Bows/ranged- Anyone can use a bow, however you suffer a -4 penalty if you us one untrained/without the profieciency feat.
Luck Roll + Agility Roll+WAB to hit.
Power is used for Range and Damage.
Range=10 + Power *5 +Range Bonus
Damage=Power Roll + WDB
Melee Weapons- Most people can logically use most melee weapons. Some weapons that are difficult to use or special properties will have proficiency reqs.
Luck Roll + Agility Roll+WAB to hit.
Power is used for Damage.
Range= normally 5 ft.
Damage- Power Roll + WDB
Melee Weapon Bonus Chart:
Type of Swing-
slash= 2 WAB, 0 WDB
crush= 1 WAB, 1 WDB
pierce= 0 WAB, 2 WDB
Style-
1 hand weapon= +1,+1
(ex:Small Sword)
2 hand weapon= +2,+2
(ex:Large Sword)
DoubleWeapon= 2 attacks at -1, +2 or 1 attack at +2,+2.
(ex: Staff)
Two Weapons=2 attacks but at -1,+1
(ex: Sword in each hand)
so a shortsword would be: a 3,1 weapon
Ranged Weapon Bonus Chart:
Bows= 2 WAB, 0 WDB
CrossBow= 0 WAB, 2 WDB
Throw= 1 WAB, 1 WDB
Ammo:
Arrows- 0,0
Fire Arrows-0, +1d4 fire dmg
Silver Arrows- +1, +1d4 silver dmg
Bolts- 0,0
Fire Bolts-0, +1d4 fire dmg
Silver Bolts- +1, +1d4 silver dmg
Typical Weapons-
Wood Bow- basic
1 attack (2,0, 10+Power*5)
Bone Bow- +5 Range, more durable
1 attack (2,0, 10+Power*5+5ft)
Cross Bow-
Dagger/throwingSpear-pierce, 1 hand, can be used as thrown weapon(10 ft range)
1 attack (1,3, 5ft) or 1 throw (2,2, 10ft)
Shortsword/Sabre/scimitar- slash, 1 hand
1 attack (3,1, 5ft)
Rapier- pierce, 1 hand
1 attack (1,3, 5ft)
light club/mace/flail- crush, 1 hand
1 attack (2,2, 5ft)
Longsword/katana- slash, 1 or 2 hand
1 attack (3,1, 5ft) or (4,2,5ft)
Falchion- slash, 2 hand
1 attack (4,2, 5ft)
GreatClub/HeavyMace-crush, 2 hand
1 attack (3,3, 5ft)
Spear/halbierd- pierce, 2 hand, 10 ft range
1 attack (2,0, 10ft)
Staff- crush, Double Weapon.
2 attacks (0,2, 5ft)
Exotic:
Whip- slash, 1 hand, 10 ft range.
1 attack (3,1, 10ft)
Rosevine Whip- slash, 1 hand, 10 ft range, +1 WDB.
1 attack (3,2, 10ft)
Swallow- slash, Double weapon, +1 WDB
2 attacks (2,3, 5ft)
Armor-
armor adds to your AC.
Armor Bonus Chart:
Types-
Light=
(partial protects body, made light to not impeed movement.)
Leather- +1
Hide- +2
Half= -5 to base speed, max reflex bonus of 5
(half protection)
Scale- 3
Chain- +4
Full= -10 to base speed, max reflex bonus of 3
(full body armor)
Plate- +5
Diamond- +8(reallly expensive)
Armor Add Ons:
Sheilds- +1 armor
gauntlets/bracers- +1 armor
Bow Proficiency-
There is now a new feat, Bow Proficiency. Allows you to use a Bow without the normal minuses. Anyone can buy it, costs 1 point. If you try to use a Bow without this feat, you will suffer a -4 to your attack roll with Bows. Applies to all bows as long as not exotic.
CrossBow Proficiency-
There is now a new feat, CrossBow Proficiency. Allows you to use a CrossBow without the normal minuses. Anyone can buy it, costs 1 point. If you try to use a Bow without this feat, you will suffer a -4 to your attack roll with CrossBows. Applies to all crossbows as long as not exotic.
Exotic Weapon Proficiency-
There is now a new feat, Exotic Weapon Proficiency. Allows you to use an Exotic Weapon without any minuses. Anyone can buy it, costs 1 point. If you try to use a Exotic Weapon without this feat, you will suffer a -4 to your attack roll with an Exotic Weapon. Only applies to one weapon at a time.