Post by Master of Chance on Aug 15, 2005 17:04:40 GMT -5
All characters can get a familiar.
to do this they must buy the 1st level ability called Summon/call Familiar.
You can only have one familiar at a time.
Summon/call Familiar- summons your chosen familiar to aid you.
Stats for familiar:
stats are done in a simular way as characters.
except for major stats they get 10 points to spend.
and for minor stats they get 4 points to spend.
hp= 5+2*(char level)
At 4th level familiars can cast/use any known ability that the character already knows. Counts as using that ability/spell for that day.
also most familiars have one special ability. It can be used once per day.
Familiars:
God favored:
Lyorn-Small lion like creature with wings. A symbol of power, loyalty and justice.
Special Ability: Detect Lies- Can tell if target is lying in someway. This could discover a disguise. Wits + char level.
Favored by Hazengard.
Bar- A small Bear like creature. Long front claws. A symbol of Strength.
Special Ability: Shove-pushes target back 2*(char level)ft
Favored by Gargreth
Drake-small baby dragon creature. Color of character's choosing. A symbol of power and death.
Special Ability: Poison breath- target takes 1 damage a round for (char level) rounds.
Favored by Vox.
Gizmo- A gizmo is a small shifty eyed furry sphere like creature(gremlin-like) with long skinny arms and short legs. A symbol of Trickery.
Special Ability: Disguise. Can disguise itself as any familiar, an item, or a small creature. (Luck/2)+appearance +char level.
Favored by Rathmel
Sprite- A small fairy like creature. A symbol of magic and mystery.
Special Ability: Fairy dust- Can put target to sleep for (char level) rounds. Magic vs. wits.
Favored by Corelina.
Restricted:
Droid- A small mechanical droid that assists you in anyway possible. Door-"Glad to be of service."
Special Ability: Fix- a droid can fix a small item or gadget.
Usuable only by Mechanists and Metal elementists.
Tod- Small toad with swirly eyes.(Hypno toad!)
Special Ability: Hypnotize- can make target say up to 2*(char level) level words.
Magic vs wits
Usuable only by Psychologists.
Firefox- A small fox-like creature has a fiery aura about them.
Special Ability: FireSpit- spits fire at target within 10 ft. Target takes magic/char level damage.
Usuable only by kindred spirits and fire elementists.
Aqua Pheonix- A small bird made almost completly of water.
Special Ability: Healing touch- heals (char level) hp
Usuable only by kindred spirits and water elementists.
Treant- A small sentiant/moveable tree spirit
Special Ability: Create life- Encourages plants to grow in 5 ft area.
Usuable only by kindred spirits and earth elementists.
Griffin- A small half hawk/half lion creature
Special Ability: Farsight-can clearly see/makeup objects far away. up to about 150 ft away.
Usuable only by kindred spirits and wind elementists.
Universal:
Rat
Cat
Dog
Snake
etc...(request permisssion to add on to this.)
to do this they must buy the 1st level ability called Summon/call Familiar.
You can only have one familiar at a time.
Summon/call Familiar- summons your chosen familiar to aid you.
Stats for familiar:
stats are done in a simular way as characters.
except for major stats they get 10 points to spend.
and for minor stats they get 4 points to spend.
hp= 5+2*(char level)
At 4th level familiars can cast/use any known ability that the character already knows. Counts as using that ability/spell for that day.
also most familiars have one special ability. It can be used once per day.
Familiars:
God favored:
Lyorn-Small lion like creature with wings. A symbol of power, loyalty and justice.
Special Ability: Detect Lies- Can tell if target is lying in someway. This could discover a disguise. Wits + char level.
Favored by Hazengard.
Bar- A small Bear like creature. Long front claws. A symbol of Strength.
Special Ability: Shove-pushes target back 2*(char level)ft
Favored by Gargreth
Drake-small baby dragon creature. Color of character's choosing. A symbol of power and death.
Special Ability: Poison breath- target takes 1 damage a round for (char level) rounds.
Favored by Vox.
Gizmo- A gizmo is a small shifty eyed furry sphere like creature(gremlin-like) with long skinny arms and short legs. A symbol of Trickery.
Special Ability: Disguise. Can disguise itself as any familiar, an item, or a small creature. (Luck/2)+appearance +char level.
Favored by Rathmel
Sprite- A small fairy like creature. A symbol of magic and mystery.
Special Ability: Fairy dust- Can put target to sleep for (char level) rounds. Magic vs. wits.
Favored by Corelina.
Restricted:
Droid- A small mechanical droid that assists you in anyway possible. Door-"Glad to be of service."
Special Ability: Fix- a droid can fix a small item or gadget.
Usuable only by Mechanists and Metal elementists.
Tod- Small toad with swirly eyes.(Hypno toad!)
Special Ability: Hypnotize- can make target say up to 2*(char level) level words.
Magic vs wits
Usuable only by Psychologists.
Firefox- A small fox-like creature has a fiery aura about them.
Special Ability: FireSpit- spits fire at target within 10 ft. Target takes magic/char level damage.
Usuable only by kindred spirits and fire elementists.
Aqua Pheonix- A small bird made almost completly of water.
Special Ability: Healing touch- heals (char level) hp
Usuable only by kindred spirits and water elementists.
Treant- A small sentiant/moveable tree spirit
Special Ability: Create life- Encourages plants to grow in 5 ft area.
Usuable only by kindred spirits and earth elementists.
Griffin- A small half hawk/half lion creature
Special Ability: Farsight-can clearly see/makeup objects far away. up to about 150 ft away.
Usuable only by kindred spirits and wind elementists.
Universal:
Rat
Cat
Dog
Snake
etc...(request permisssion to add on to this.)